![]() It's just not weight painted correctly/very well. All the clothes and armor are already weight painted for the two bodies. I'm not sure if the fat NPCs use a different body. You can still use whatever you want, but it's not going to fit properly or look very good, and might even cause crashes.Ĭyberpunk has two body types. UNP doesn't work on Caliente or vice versa because the bodies are different and the clothing and armor has to be weight painted differently. It's also why you have to get completely new armor packs if you decide to use the much better non default bodies available, and that armor and clothing has to match the specific body mod you're using. The mesh is weight painted so that it stretches or shrinks to fit properly on your character model. In Skyrim for instance it's what allows your very short and/or fat player character to wear the same armor you just pulled off a dead bandit even though they are much taller and skinnier than your character. These adjustments can even be made on the fly since the game just loads a body and then whatever adjustments are called for.Īnd so on detailing things like clothing the NPC can/can't wear or things specific NPCs MUST include by either setting specific items for specific named NPCs or lists of items that can can be picked from at random for the more generic NPCs.Ĭlothing and armor is then weight painted, which basically tells the game how an item fits. Most of the time they take one body, and just adjust the bones and/or mesh to make them taller/shorter or thinner/fatter. (the original always had that vibe for me).Click to expand.Depends on how the bodies are made. It also looks more like armor made of shiny metal rather than some kinda synthetic fiber. ![]() Its less affected by the HDR rendering and goes better with the new chainmail, elven and glass sets. The Mithril armor needed only minor tweaks, in my opinion: I gave the palace guards armor a more metallic and less glittery appearance. Seeing how Kvatch was reduced to nothing but rubble, it felt appropriate to add some dirt and blood on the guard armor, seeing how they likely fought very hard before the players arrival at the scene. ![]() Here you see the amelion-gloves with high-res chainmail aswell as a dirty Kvatch armor. The new shield has higher resolution and detailed as well as darker leather. The actual leather armor as seen on this screenshot was originally intended to be used as the thieves guild armor (at least so it seems). (its active in some mods) The shield belongs to this set. The stark color difference was because there is another leather armor set in the files that seems to be unused in oblivion. I have adjusted the leather shield to go better with the regular leather armor. All in all I'm happy with how it turned out, but lets take a look at minor tweaks first: Lit section glow in dark red and you might need a torch for the unlit sections. ![]() I gave them darker, more broody textures so they have the appearance of volcanic rock which seems most appropriate. I'm done with the realms of oblivion! However, there is some tweaking that still needs doing so you'll see screenshots of the oblivion plains in the next update.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |